Hello
I will be rolling out a patches that incorporates FFT next and i have fingers crossed on a few ideas.
Back in end of undergrad i was doing an outside concentration on digital music and at that point 199ish
i got mystified by linux. RedHat5 i think was the number and the two programs you HAD to run on Linux then were Jean Piche’s “Cecilia” which in the past few years got a snazzy python re-write and miller puckette’s free Max, Pd. I first ran pd on SGI with an 8 channel soundcard and it was heavenly. Before Kyma studies and before microsound SuperCollider insanity.
Anyway, i was a devoted fan of Dave Phillips who ran this awesome Linux Audio Page and i basically tried to build everything on the page to learn about languages [Csound, C, C++, compilers, then alot of PERL, then python and of course trying to run the Cmusic PhaseVocoder code as well which worked back then like a dream. So eventually i ran into this interesting programmer Christopher Penrose who came to our Electro-acoustic music festivals and was a fun dude that authored this software called PVNation. It had an elaborate rendering system that strung together interesting algo pairings with Perl and had awesome names and crazy ideas about phase locking vocoders and related insanity. Then we had Eric Lyon come to show work and over the years when i get into something i usually try to emulate the interesting sounds i learned from people like Eric& Christopher the authors of FFTease and I have used the overlapping audio player in Lyon Potpourri successfully several times.
So i wanted to share and also ask for peoples ideas regarding an FFTish instrument. [From FFT i am going to see which ones are suited for organelle]
bthresher~ similar to thresher~ but with more control
burrow~ a cross-referenced filtering object
cavoc~ an 8-rule cellular automata that generates spectra
cavoc27~ a 27-rule cellular automata object
centerring~ a spectral modulation object
codepend~ a classic block convolution object
crossx~ a cross synthesis object with gating
dentist~ a partial knockout object
disarrain~ an interpolating version of disarray~
disarray~ a spectral redistribution object
drown~ a noise reduction (or increase) object
ether~ another spectral compositing object
leaker~ a sieve-based cross fader
mindwarp~ a spectral formant warping object
morphine~ a morphing object
multyq~ a four band filter
presidency~ a spectral sampler with pitch control
pvcompand~ a spectral compressor/expander object
pvgrain~ a spectrum analyzer for granular resynthesis
pvharm~ a harmonizer
pvoc~ an additive synthesis phase vocoder
pvtuner~ a spectrum quantizer for tuning to arbitrary scales
pvwarp~ a non-linear frequency warper
reanimator~ an audio texture mapper
resent~ similar to residency~ but with independent bin control
residency~ a spectral sampler useful for time scaling
residency_buffer~ a spectral sampler that writes to an MSP buffer
scrape~ a noise reduction (or increase) object with frequency control
shapee~ a frequency shaping object
swinger~ a phase swapping object
taint~ a cross synthesis object
thresher~ an amplitude/frequency sensitive gating object
vacancy~ a spectral compositing object
xsyn~ a cross synthesis with compression object
And i am also going to compile and check
http://disis.music.vt.edu/eric/LyonSoftware/Pd/LyonPotpourri/
adsr~ a simple ADSR envelope that can be click triggered
arrayfilt~ fft-based filtering by drawing into an array
bashfest~ a click driven buffer player with randomized DSP
buffet~ provides operations on a stored buffer
bvplay~ selective playback from a stored buffer with enveloping and increment control
cartopol~ convert a spectral frame from cartesian to polar form
channel~ access to a precise address in the signal vector
chopper~ munging loop playback from a buffer
clean_selector~ like selector~ but crossfades when switching channels
click~ converts a bang to a click
click2float~ translates a signal click to a float message
clickhold~ sample and hold a click
convolver~ non-real-time convolution with impulses of arbitrary size
distortion~ lookup function distortion
dmach~ pattern based sample accurate drum machine prototype
expflam~ converts a click to an exponential flam click pattern
flanjah~ simple flanger
granola~ granular pitch scaling
granulesf~ granular synthesis module reading from a soundfile in a buffer
granule~ granular synthesis module reading from a stored waveform in a buffer
greater~ compares two signals on a per-sample basis
kbuffer~ low sampling rate buffer to capture gestures
killdc~ DC block filter
latch~ sustain an incoming click with sample-accurate timing
magfreq_analysis~ transforms a time domain signal to a magnitude/frequency spectrum
markov~ implements a first order Markov chain
mask~ a click driven pattern sequencer
npan~ power-panning to an arbitrary number of output channels
oscil~ oscillator with flexible waveform specification
phasemod~ phase modulated waveform
player~ click driven buffer player that can sustain multiple iterations
poltocar~ convert spectral frames from polar to complex representation
pulser~ pulse wave generated by additive synthesis
quadpan~ pan an incoming sound within a quadraphonic plane
rotapan~ rotate an array of input channels to the same number of output channels
rtrig~ generates random click triggers
samm~ sample accurate multiple metronomes, with click signal articulation
sarec~ sample accurate recording
sel~ sample accurate implementation of the sel algorithm
shoehorn~ collapse from a larger number to a smaller number of audio channels
sigseq~ signal level numerical sequencer
splitbank~ split an incoming sound into complementary, independently tunable spectra
splitspec~ split an incoming sound into complementary spectra
squash~ implementation of a compression algorithm by Chris Penrose
stutter~ a basic buffer stuttering player
vdb~ a delay line using an array for storage (no vector limit on feedback delaytime)
vdp~ a delay line with feedback
vecdex~ outputs the sample index within the current signal vector
waveshape~ a Chebychev function lookup waveshaper
windowvec~ apply a Hann window to the input signal vector
SO i urge you to open some help patches make some things check out how stuff sounds. And we can see what shakes
I am going to see which ones compile properly tonight then i may have a reduced list we’ll see