Yeah, this is why I’m asking questions…
I’m not sure if the limits above are referring to pure data limitations and/or this granular patch.
Fundamentally, I can’t see why c++ code in an external could not use ‘arbitrary’ amounts of memory, threads and stream data from an sdcard/USB - of course there are some limits ( hardware/ Linux)
Similarly I’m a bit confused about the aliasing being related to sample length, I would not have thought this to be the case … and clicking similarly sounds like windowing rather than length
BUT it could be this is all related to the granular patch rather than samples in general.
But I’m a PD newbie so perhaps there is something about its externals… though if so, I’m sure someone has coded others!?