Ok, 1.2 is released and available on patchstorage
The main focus of 1.2 is performance improvement - improving the performance of modes, means you get higher frame rates (closer to the max 30fps) , or more complex modes.
Im seeing something like 10-20% improvement depending upon what the mode is up to
but there are other improvements:
- foreground colour changes
a number of changes to the way foreground colour knob functions, see below - greyscale available for background colour
note: this means saved scenes may need to be adjusted - etc.midi_new_notes array
modes can now access new midi notes thru etc.midi_new_notes, rather than having to traverse the notes array. this is useful for triggering changes when a particular note is recieved - etc.midi_cc[127]
midi cc values are available for modes to use - frames per second shown on OSD
note: this is FPS when you hit the OSD button, its not changing since the OSD dramatically reduces the real FPS rate, it is based on the fps calculate by pygame (which is a 10 frame average) - levels meters
input is (obviously) input level, output is an ‘indication’ of the number of triggers in the last second - organelle keys
’white keys’ now generate appropriate midi notes, means you now have 14 keys to make a mode do something new.
(they also cause triggers)
Foreground colour changes
Ive changed this a little, which means whilst its very similar in operation actually colours for a particular knob value will be different… so your saved scenes may need to be adjusted.
changes are:
- fixed greys are now replaced with a variable greyscale
- slightly larger ranges for the ‘random’ colour (random bw/grey/colour/primary colour) to make them easier to dial in
- variable fixed colour, is now a slightly large RGB range.