Glad you’re enjoying it!
You should be able to change the sample folder by editing the pd files in the ‘soundshare’ folder of the patch. You might just be able to find/replace /tmp/media/samples/ with some other path.
I’ve started making a few updates to this one, I’m going to try and make it so the previous sample is loaded regardless of added samples in the next version.
Glad you’re enjoying it!
Sounds great, cheers for the tip man!
I’ve made some changes from some feedback, also adding some new random loop modes. I’ve attached a beta version here if anyone want to try it out:
samplenest.zip (139.6 KB)
Two new looping modes are:
Randpp: random ping pong, read pointer will reverse direction at a random point in the loop
Randcut: plays random sections of the loop, Env control adjusts envelop at each cut point
Each looped mode also now has a corresponding latch mode, where pressing the key will start the loop, and pressing it again will stop it.
-Samples in latch modes do not respond to the sequencer.
-If notes are latched, the state of the latched notes are periodically written to the fifth screen line
Layering different samples with the random loop modes in latch mode can be quite useful for building soundscapes.
-Previously loaded samples should be loaded on startup regardless of other files changing in samples folder. I’ve confirmed ‘Save new’ works so if you have a set of samples you like you can maintain that as a separate patch.
-Pitch is now displayed in semitones with ‘dead zones’ at each semitone to help accurate tuning
- Audio files are now loaded asynchronously, so you should have far fewer dropouts when changing audio files
- Envelope can now have much longer attack/decay
I’m using readsf~ in an upsampled subpatch to load in the audio files, so its possible to increase or decrease how fast the files are read (right now its at 2x audio rate). I’m using the higher speed 16GB USB drive and it seems pretty stable (occasional clicks though but much less disruptive than usinf soundfiler). I’d be interested if anyone is still hearing dropouts when loading new samples.
Wow. Amazing stuff man. I just got home after walking for a while through the city thinking of something I wanted to make with this patch, then I get home and it’s been enhanced! So hyped to try this. Thanks.
Beta feedback: For some reason some samples will not play off the bat when the patch is reloaded after saving, the sample slots of some need to be ‘stimulated’ by changing sample on the first page… see if you can replicate this. Might just be me. Still experiencing samples changing when a new one is recorded/added. Also, it would be cool to be able to advance by a single sample in the sample list. Too many samples in my media folder! Im skipping past many sample names when using knob 1. Maybe on the first page aux could move forward one sample? But this would make the patch less playable…
The new loop modes rule however and I find this patch hugely inspiring
Thanks for testing it out!
Since the samples are loaded with readsf it might take longer for them to come up, but its also possible that things could go wrong because all the samples will load at the same time on startup. I think I’ll try to change it so the initial loads are done using soundfiler which should finish much faster.
I’ve also ran into it being hard to scroll through sample with too many soundfiles, I’ll see if I can make it so smaller/slower knob movements are less sensitive.
Does this sample in stereo? Im having some issues with all samples only playing back in mono. Seems to be a running theme with any sample patches I have for the Organelle. Am I missing something?
PS, I love this patch. Thank you
Yeah the samples are mono only.
here’s one you all may enjoy
based on Brion Gysin’s cut up method
Press Aux to load a file, press 60 to Analyze the first time then press 61 or 62 to play and then you can start the Cut Up Method
Hi @WyrdAl, i’m moving over to SDcard only finally and am for some reason having issues reading and writing wav files in an equivalent folder on my SD card as i used to have on my USB stick (/Media/samples). can you think of any reason for a conflict and if so how can I resolve it in the patch?
I tried this patch out when it was first released (thought it was great), and Im pretty sure that would have been on the sdcard (as thats pretty much all i ever do … except for the odd bit of testing)
the ‘likely’ issue is to do with ‘case’ as the usb drive is case insensitive, and the sdcard is case sensitive.
media/samples and Media/samples are identical on the usb drive, but different on the sdcard!
(sorry, cant remember what its supposed to be off-hand, if you do not figure it out, let me know, and I’ll fire up the organelle to check)
ahhhhhh! ok, will experiment with the letters.
/media/samples/ is the correct path
the folder names must be typed out lower case
That’s good to know, I can update that in the documentation.
Trying to get going with this patch but not sure if I have put the samples in the right place.
I open my usb and see two folders
I created a folder
Then created a samples folder inside the media folder
Still no sound?
(make sure folder names are lowercase)
By ‘root’ we mean usb/sd card, whichever you are using.
What OS are you using? Might make a difference too.
Are the samples working in other patches?
Cheers for the reply.
I was using samples I had numbered 1,2,3 etc for other patches!
Now just to find/make fart sounds
Sorry, I’m a total noob. Getting absolutely nothing. Have followed the instructions re /Media/samples folder in root folder…but still no sound.
Anyone able to guide me through step by step, making absolutely NO assumptions whatsoever about my level of comprehension please? Or better still, a brief video?
Really keen to crack on with this patch, it sounds like it will be amazing!
Also, wannop says “make sure folder names are lower case”, but it clearly says at the top of this thread that the folder is to be named “/Media/samples/” (?)
Yeah, on usb it doesn’t matter. But if you are using the sd card as the default storage location, lowercase is necessary.