Test patch environment?


#1

Is there a development environment to run/test/develop ETC patches on a mac? (Sometimes I don’t have the ETC with me.)


#2

no but you could create one, basically its pygame, plus a few python modules…

I got it running on my Linux Ubuntu box pretty easily after doing OTC.
(I didn’t want to put it on the mac, as Ive other python dependent software running, that I didn’t want to interfere with)
sorry i don’t have time to detail the ins and outs (as id also have to test it to be happy to publish anything) … but if you look at my OTC package for the Organelle, that will give you most of the information you need to know :wink:


#3

pygame on raspi/linux is really straightforward. I have it on both as i prepare for my dive into pygame.
i am going to start with a particle system and next month i am getting an ETC!! :slight_smile:


#4

Oh YESSSSSSsssssssssssssss!!!


#5

Anyone familiar with WING? https://wingware.com/


#6

OK, I have Pygame installed on my mac and was able to successfully run the “aliens” game. Now, how do I go about testing/running a mode for the ETC?


#7

i am interested in this as well

I ran several pygame examples on my mac and my raspberry but i need to get comfy on pygame
I have used python alot for Pymol a research tool i use din grad school and PyBeat but i need to get a working environment too

I’ll share here as we develop this for users

Maybe @oweno will send my ETC early! haha


#8

I got python/pygame installed with the instructions here: https://www.youtube.com/watch?v=L0Cl4Crg7FE


#9

ok, if you have that running, then the best thing to do , is grab OTC_Mother, which is just the python side of the ETC. look at the run script, and you will see how to specify where the modes are :wink:

next your issue is , how do i control it? i.e. buttons/knobs.
what i do , and another reason to use OTC_Mother, is to use OscProxy, this way i can use my Organelle to control the ETC mode running on another machine.

… of course you could also use a midi controller, that may need a bit of hacking… or at least checking the manual/source code, to see what the relevant midi is… or if all buttons are supported.

this should be enough for a hack it yourself endeavour…


#10

Hi

Does it matter whether I use the python version on the ETC (which is 2.2.7. as far as I remember), or can I use the latest python version (3.6.something). Same with the pygame version.

I think the usual methods for the ETC are that rudimentary, that there shouldn’t be any difference. But maybe in handling images (movies?).

Regards
Florian

EDIT: ok I can answer myself: appearently python3 has different synthax
example: print"bla" works in V2, but in V3 it must be print("bla")

So you need python2

And just another experience: it seems to be useless to try it on Windows, because the ETC uses the module liblo / open sound control, which is as Posix (aka Unixoids) standard…


#11

yup python2…

you can do posix stuff on windows, but for sure its a pain… probably as easy to have a Linux vm.

pygame, same version or keep an eye out for api changes.

as with all cross-platform dev, test regularly, there are always quirks on different platforms - and they are easier to spot early on.

honestly, though, if this is just for modes, i don’t think your going to hit many issues, as you say its all pretty rudimentary.

I think I’m actually going to setup my mac as well now, so that i can use it for grabbing etc visuals… so i don’t have to go any buy a video capture device :wink:


#12

Only my local workstation is Windows. I have enough Linux machines here around (to be honest a complete Datacenter… :wink: ) so no trouble in this regard.


#13

I pick up this thread again: I finally got an old laptop, installed Arch Linux and python with the modules listed in the ETCs python, and got the ETC_Mother running.
I added this to the main.py (the lines after the “while 1:”) to have a minimal control:

while 1:
# new keyboard-control
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT: etc.prev_mode()
            if event.key == pygame.K_RIGHT: etc.next_mode()
            if event.key == pygame.K_ESCAPE: sys.exit()
            if event.key == pygame.K_COMMA: etc.update_trig_button(1)
            if event.key == pygame.K_PERIOD: etc.update_trig_button(0)
            if event.key == pygame.K_o: etc.set_osd(False)
            if event.key == pygame.K_p: etc.set_osd(True)
    # end of new keyboard-control

    # check for OSC
    osc.recv()

so far so good.

But some modes which use audio seem to use only 56 of the audio events instead of 100. See here an example with S_Classic_Horizontal:
28
(the pic is mirrored, because I took it with “Photobooth” on my Mac).

Any idea, why I don’t get all audio events?

Florian


#14

I managed to fix this issue on first hand by setting the inputrate in ./ETC_Mother/sound.py to 12000Hz

inp = alsaaudio.PCM(alsaaudio.PCM_CAPTURE,alsaaudio.PCM_NONBLOCK)
[...]
inp.setrate(12000)
[...]

But still I do not understand it completely. It looks like the audiosetting on the Linux level is different between my computer and the ETC.