Having a lot of fun with this instrument, thanks a lot for your work @varicela.
I did come across some issues in regards to the parsing script on macOS because of the .DS_Store files (basically the script was crashing when trying to process these files).
I made a quick fix to make sure that the script only processes .sf2 files (line 16).
Here’s the modified file I’m using: parseSoundfonts.py (2.2 KB)
I need help installing new soundfonts, i have zero experience with python I got to step 2 successfully and added a Sf2 file to the /Sf2 folder and i tried making a .txt file to go with it but i am lost afterwards, any help is appreciated thx
Resurrecting this thread, I cant seem to get any sound out of fluidloops after installing OS 5.1- It was kind of confusing installing fluidloops on organelle-m again, kind of had to piece together the instructions across different threads so this could very well be user error. right now the organelle terminal is saying something about missing libreadline.so.7. Does anybody have any ideas?
I ran into the same issue after updating to Organelle OS 5.1:
all patches using fluid~ stopped working.
The problem turned out to be the included libfluidsynth.so.1.
The older version depends on libreadline.so.7, which is no longer available on OS5. This causes fluid~ to fail when loading.
With the help of chatgpt I was able to fix it by rebuilding a compatible version of libfluidsynth.so.1 directly on the Organelle.
On my Organelle M the existing fluid~ patches work again!!
Working (at least on my device) Fix: Just replace the old libfluidsynth.so.1 in your patch folder (fluidLoops for example)