Yeah main outs pitchshift and some sequencing/automation for the glitch would be amazing. The glitch section kinda confuses me, like I can get it to glitch but only when I’m manually tweaking params (seq start & seq scale) and then it’ll glitch but only briefly. If I’m not tweaking then it’s kind of like a drone. Not sure if I’m missing a trick?
Also couple other questions after spending more time with it -
What are the wet/dry and drive in page 2? I’ve not yet found a situation where they’re audibly affecting something.
Is the monitor level automatically reduced after I use sampler 1? Finding it difficult to monitor/play over the top after I sample.
Also seems difficult to get much going on without using sampler 1 or 2. Like in the infinite jets vids I feel like I remember seeing audio pass thru doing some weird shit via envelope follower and glitch etc… or something. I can’t seem to get much going on. Some cool washy stuff or weird delays but nothing suuuuper weird. After I sample something that stuff becomes really easy to dig in to. Maybe I just misunderstood some of the functionality. Either way it’s not a big deal, so much depth to the patch and what it does, beyond impressed. Just wanna try and not miss any tricks if I’m just not dialling stuff in right.
Any insight on routing? Seems like sampler 2 is panned mono centre and goes through the page 2 delay which is modulated by page 1 lfo? With sampler 1 kind of bypassing a lot of the mangling and being spread left and right. Still figuring out all the interactions though. There’s so many options for sound design/inspiration with this patch, digging it a LOT, so every time I think ‘right I’ll sit and figure this out’ I wind up down a wormhole and just jamming/forgetting to make note of each tweak>result. I’ll figure it out eventually