Yep as andy said the samples should go at the base of the USB drive, the hierarchy should look like:

  • USB drive
    • Patches\
      • [subfolders / patches / etc]
    • Media\
      • samples\
        • [*.wav files ]

If the folder is correct and you still see issues let me know.


yup i did that all
exactly. bummer!


One thing is you have to navigate to the first page and activate/choose samples by pressing keys and turning the first knob before you can do anything with them on the other pages


Could you tell me a bit more about whats happening when you’re trying to sample?
When you record a sample (by going to page 3 mix/record, press aux to arm then aux again to record, then aux again to stop recording) it should display a file name like sn_1234.wav on the bottom of the screen, you then to to go to page 1 and use the first knob to select that sample and load it into a slot.
Also if thats not working could you tell me what OS version you have and if there are samples in the folder already and can you load them?


Hi WyrdAl - can you tell me how I would go about changing the path from which samples are pulled in this patch? It should have occurred to me before i made the mistake but adding to or removing samples from the media folder disrupts the sample settings if you have saved a preset, as samples are ordered and remembered by order number (i think) rather than by having a matching name. I’d like to be able to have separate ‘types’ of sample sets so as not to cycle through too many to get to what i want too.

btw this is my favourite patch for ages, thanks for your efforts!

Overview of Organelle Patches Wiki

Glad you’re enjoying it!
You should be able to change the sample folder by editing the pd files in the ‘soundshare’ folder of the patch. You might just be able to find/replace /tmp/media/samples/ with some other path.
I’ve started making a few updates to this one, I’m going to try and make it so the previous sample is loaded regardless of added samples in the next version.

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Sounds great, cheers for the tip man!


I’ve made some changes from some feedback, also adding some new random loop modes. I’ve attached a beta version here if anyone want to try it out: (139.6 KB)

Two new looping modes are:
Randpp: random ping pong, read pointer will reverse direction at a random point in the loop
Randcut: plays random sections of the loop, Env control adjusts envelop at each cut point

Each looped mode also now has a corresponding latch mode, where pressing the key will start the loop, and pressing it again will stop it.
-Samples in latch modes do not respond to the sequencer.
-If notes are latched, the state of the latched notes are periodically written to the fifth screen line

Layering different samples with the random loop modes in latch mode can be quite useful for building soundscapes.

Other improvements/tweaks:
-Previously loaded samples should be loaded on startup regardless of other files changing in samples folder. I’ve confirmed ‘Save new’ works so if you have a set of samples you like you can maintain that as a separate patch.
-Pitch is now displayed in semitones with ‘dead zones’ at each semitone to help accurate tuning

  • Audio files are now loaded asynchronously, so you should have far fewer dropouts when changing audio files
  • Envelope can now have much longer attack/decay

I’m using readsf~ in an upsampled subpatch to load in the audio files, so its possible to increase or decrease how fast the files are read (right now its at 2x audio rate). I’m using the higher speed 16GB USB drive and it seems pretty stable (occasional clicks though but much less disruptive than usinf soundfiler). I’d be interested if anyone is still hearing dropouts when loading new samples.


Wow. Amazing stuff man. I just got home after walking for a while through the city thinking of something I wanted to make with this patch, then I get home and it’s been enhanced! So hyped to try this. Thanks. :grinning:


Beta feedback: For some reason some samples will not play off the bat when the patch is reloaded after saving, the sample slots of some need to be ‘stimulated’ by changing sample on the first page… see if you can replicate this. Might just be me. Still experiencing samples changing when a new one is recorded/added. Also, it would be cool to be able to advance by a single sample in the sample list. Too many samples in my media folder! Im skipping past many sample names when using knob 1. Maybe on the first page aux could move forward one sample? But this would make the patch less playable…

The new loop modes rule however and I find this patch hugely inspiring :smiley:

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Thanks for testing it out!
Since the samples are loaded with readsf it might take longer for them to come up, but its also possible that things could go wrong because all the samples will load at the same time on startup. I think I’ll try to change it so the initial loads are done using soundfiler which should finish much faster.
I’ve also ran into it being hard to scroll through sample with too many soundfiles, I’ll see if I can make it so smaller/slower knob movements are less sensitive.

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Does this sample in stereo? Im having some issues with all samples only playing back in mono. Seems to be a running theme with any sample patches I have for the Organelle. Am I missing something?

PS, I love this patch. Thank you


Yeah the samples are mono only.


here’s one you all may enjoy
based on Brion Gysin’s cut up method
Press Aux to load a file, press 60 to Analyze the first time then press 61 or 62 to play and then you can start the Cut Up Method :slight_smile:


Hi @WyrdAl, i’m moving over to SDcard only finally and am for some reason having issues reading and writing wav files in an equivalent folder on my SD card as i used to have on my USB stick (/Media/samples). can you think of any reason for a conflict and if so how can I resolve it in the patch?


I tried this patch out when it was first released (thought it was great), and Im pretty sure that would have been on the sdcard (as thats pretty much all i ever do … except for the odd bit of testing)

the ‘likely’ issue is to do with ‘case’ as the usb drive is case insensitive, and the sdcard is case sensitive.

media/samples and Media/samples are identical on the usb drive, but different on the sdcard!

(sorry, cant remember what its supposed to be off-hand, if you do not figure it out, let me know, and I’ll fire up the organelle to check)

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ahhhhhh! ok, will experiment with the letters.


/media/samples/ is the correct path

the folder names must be typed out lower case


That’s good to know, I can update that in the documentation.

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Trying to get going with this patch but not sure if I have put the samples in the right place.
I open my usb and see two folders
I created a folder
Then created a samples folder inside the media folder
Still no sound?