Hi - I’ve loaded some longer samples into a sampler 24 module
When I turn up the release of the samples I think it’s maxing out the CPU and organelle chokes
I have longer (3-4 second) one shot note samples, and am sending rapid chords in succession
If anyone could advise me on how to set up voice stealing, and/or if voice stealing is a good solution to the problem, I’d totally appreciate it
Patch photo of what I think is the area in question is below
Also - If it’s possible to add a secondary tune control I tried adding input from a 4th knob and it’s somewhat working, but it goes out of tune at the extremes. I am sure this is just a hack and there is a more proper solution…
Thanks. I think I understand better. So even if there are 12 samples for the patch, I could limit the voices to 8 by getting rid of some of the extra [s24-voice $1] objects, and changing the route and poly objects to 8, and I’d still have access to all 12 samples?
I think I was confusing number of samples with number of voices bc in this case they were the same number!
Been playing with this a bit more - I took the voice count down to 12, but a strange thing is happening when I exceed the voice limit, the release time of any new notes played goes to zero. Any reason this might be happening? Is the poly object really made to work with a synth, rather than samples? Maybe there is a workaround. I appreciate any thoughts on this