Hi - I’ve loaded some longer samples into a sampler 24 module
When I turn up the release of the samples I think it’s maxing out the CPU and organelle chokes
I have longer (3-4 second) one shot note samples, and am sending rapid chords in succession
If anyone could advise me on how to set up voice stealing, and/or if voice stealing is a good solution to the problem, I’d totally appreciate it
Patch photo of what I think is the area in question is below
Also - If it’s possible to add a secondary tune control I tried adding input from a 4th knob and it’s somewhat working, but it goes out of tune at the extremes. I am sure this is just a hack and there is a more proper solution…
Thanks. I think I understand better. So even if there are 12 samples for the patch, I could limit the voices to 8 by getting rid of some of the extra [s24-voice $1] objects, and changing the route and poly objects to 8, and I’d still have access to all 12 samples?
I think I was confusing number of samples with number of voices bc in this case they were the same number!
Been playing with this a bit more - I took the voice count down to 12, but a strange thing is happening when I exceed the voice limit, the release time of any new notes played goes to zero. Any reason this might be happening? Is the poly object really made to work with a synth, rather than samples? Maybe there is a workaround. I appreciate any thoughts on this
Appreciate that! Good read and clearly sampling with polyphony is quite complex.
I’ll admit that I’m not absorbing everything there, but wondering if there’s something simple I am doing wrong for this mod.
I’ll note that even in the original patch (cut down to 12 voices with no other modifications) I occasionally, when playing many notes in rapid succession, get notes that are just short blips.
What’s happening with the additional duration mod above is a little more frequent, and I’m wondering if there is a better way/place in the patch to implement a note duration parameter.
To shed further light - if I take the release parameter (original part of the patch) down to minimum, and max the duration (3000ms), this is when the problem occurs without fail, anytime the voice limit is exceeded. If I make a short duration and long release time, the voice stealing works as expected.
Where in the patch would be a better place to put the duration control?
Can anyone advise on how I could try to solve the bug in the patch that plays some notes as very short blips, even when the release is turned up? (this happens even if I remove the added duration control)