Hello
I am currently working on Csound for Organelle, getting some original patches that unite MIDI, PureData and Csound inside the organelle. My initial intention was to make use of the Physical Modelling opcodes but i am also quite interested in BBCut which is a “break beat cutter” based on the research of Nick Collins. It works very well inside Supercollider but before resorting to shell scripts and running SC that way i thought i would return to my old friend Csound. IF Csound proves to unwieldy there is also so very cool development for RTCmix and pure data that also sports some VERY nice opportunities
Csound
http://csound.github.io/docs/manual/bbcuts.html
http://write.flossmanuals.net/csound/g-physical-modelling/
Console
In addition i am constructing a multi-effects patch that should host 10 different Effects that may be chained together. I am trying to focus them on being processor friendly so i am avoiding buffer/sample manipulation and focusing on traditional effects [Delay, bitcrushing, flangers, phasers etc…]
and finally i am updating "Count To FIve"
for a new menu system. I think C25 was the last patch i made for the original menu system