Orhack (beta)

What are you hoping is released soon?

Is anyone else experiencing that the step graphics for overdrum don’t always appear when switching between sequencer pages? I’m greeted with a blank page more than 50% of the time but wondering if it’s just my old organelle or if it’s something that could be addressed in an update.

I also noticed a bug that if you use the mute buttons after pressing a black key for a pattern change, the pattern fails to change. There were also times when the pattern did change but there was an extra bar added, so that a “fill” sequence would happen on the 3rd or 5th bar rather than 2nd/4th.

I’m having a lot of fun with orhack and really love the interface. The global pattern change from transport is such a great idea and seems to work flawlessly. I just wanted to log these couple things in case @Audivit decides to work on an update.

EDIT: in the meantime I was able to solve the step graphics loading problem by adding a “del 200” object to the xy visual grid pd file:

orhack fix

Signed up to say how awesome is OrHack. thanks @Audivit and Technobear.

I’m wanting to send the organelle keys out as Midi (so i can record them on the hapax), is that possible?

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Definitely possible. MIDI Out settings per chain are found in the router module at the very end. You can also use the clock/sequencer Multicycle module to sequence synthesizers inside Orhack or out the 16 MIDI channels

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Just tried using Multicycle as a sequencer (my favourite one!) in orhack, works nearly perfect. Thanks for mentioning, never thought it would be possible because of the transport-character of multicycle.
It of course does not react to Start/Stop-commands from Transport module and when i e.g. use other sequencers (overdrum/overflow) in the other chains the bpm seems to be doubled/fucked up. Would be so nice if we had multicycle as a fully functioning sequencer which reacts to orhack-transport someday.

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Well just so happens I have developed a version with something similar. Granted it only has start functionality but not stop. I had to develop this for my duo Octadog. We both run Orhack and couldn’t get our devices downbeats to sync with the stock Multicycle. I modified it so when you are on the Tempo page and click aux, it sends a start message which then aligns everything and the tempo issues are gone. We are able to both use Loopy, 4track, and Multicycle with no sync issues. I’ll see about adding the stop functionality as well and try to make it play nice with the over series of sequencers. If you want me to release it in its current state, I will gladly throw it up on to patchstorage

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Would be very happy to try it at the curent state, thanks in advance! Also looking forward for the updated version someday :heart:

Is there an updated guide to using Morpher in Orhack? i can’t get it to do anything.

Pressing Aux once enters some kind of purple morpher mode.
Mod Learn seems to always learn LFOs regardless of what i try.
The hold, get cyan, press button to save a preset doesn’t do anything.

Very confused right now.

Ok i found out how to associate a param with morpher, but saving a preset still doesn’t seem to work.

Ok, i worked it out… I wasn’t running the transport (because i use a hapax externally)… Saving and morphing only works when transport is running.

Alright here is that modified version of Multicycle that is combined with Transport.

I worked on it a bit more and it now plays nice with the over sequencers in addition to having stop capabilities and swing. Swing only applies to other sequencers that derive their timing via master-ticks such as grids and not the sequences playing in Multicycle. Stopping does do some weird mistiming things so dont count on your sequences being in time when you start again.

I have found that aligning of downbeats in Loopy and 4track break the clock but that feature is no longer needed and will be deprecated in their future versions.

I didn’t quite figure out how to implement the global pattern change so if you have any ideas @Audivit feel free to let me know but I hope you all enjoy! :slight_smile:

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Thanks a lot :heart_eyes:

Hi, I sent this on Patchstorage but realise I may have a quicker response here (apologies for the double message)… thanks for Percussions+, I love Percussions & use it a lot!
Can I ask where it’s searching for the kits? it seems to be a different folder to the regular Percussions patch (I’m using 0rhack)

They are located in media/samples/kit-#. You can grab all your existing kits and place them in the media/samples directory and be good

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Perfect. thanks a lot!

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Is there any way to avoid the glitchy noise when switching between kits by any chance? I really love having all these different sounds at the touch of a button but keep having to turn the Organelle down whilst switching.

Not currently. The glitching occurs because new samples are loaded into the arrays/ram. I remember somebody made a module called GigaSampler that loaded all 24 kits into ram at startup but would add a lot more loading time

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I’m loving 0Rhack so far but I’ve been trying to figure out how to trigger start/stop via MIDI CC from different pages.

This might be impossible but i feel like I’m just not seeing the easy solution. I have a Nano Kontrol 2 i use with MIDI learn to map values to faders and knobs and access them quickly.

Id love to be able to use the play button to trigger the transport but after getting the Aux CC value set up, it only seems to work while im on the transport page. Is there some way I can set transport to be looking for a CC# at all times? I haven’t delved into the Pd yet but i feel like i could hard code it if that was the only option.

An update from my side where ORHACK has taken me so far:-)

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Can anyone advise how I could use a simple TS switch pedal (basic sustain kind of pedal) plugged into the organelle’s “pedal” input to start / stop the transport on orhack?

I’m betting it’s either a “MIDI-learn” or “Mod-learn” function?

I feel like this is probably pretty trivial, but it’s nonetheless got me momentarily stumped!