Cool will try tonight, didnt have time last night.
Yeah I am aware of that. If the patches are not too heavy it wont matter that much. I guess I will find out how far I can push it without changing the buffer
I tried running a patch at 48khz but i had graphic issues with the OLED screen : there’s a kind of VU-meter in the patch and when running at anything above 44.1khz it becomes glitchy (or i would say it’s clipping) like a framerate issue… i thought it was about finding the right Delay and Block size setting but … EDIT : i found it! so, obviously when changing the sample rate it changes also the behavior of PD objects like the filters or in this case the [env~] object that was sending values to the screen too fast (i guess), so to fix it i added a [sig~] -> [snapshot~] to the proccess, with a [metro 40] to let only 25fps to pass. It that might help someone…