MarSpider - drum is not drumming


#1

here is the new drum patch
i am sharing it for feedback before i menu the fucker

three euclidean drums [Kick, Snare and hihat]

and a variable changing the filter frequencies

Bass Drum
Shaper & Lowpass

HiHat
Phaser & Flanger

Snare
VCF Filter

MAIN
6 Channel EQ
FFTReverb

Thoughts


#2

Is this a drum synthesizer? Because I would love one that could be used with the KMI BopPad. 4 drums would be better for that, but only if that would work with the patch.


#3

This IS a drum patch
It has three voices and what i shared up above
I do not know what a bop pad is link me perhaps


#4

https://www.keithmcmillen.com/products/boppad/

It’s a midi drum pad with multiple zones, plus after touch and velocity and such. 4 drums would be good for the 4 quadrants, but it is capable of more. It is configured with its own app.


#5

looks nice but does not apply at all to this synth. This synthesizes drums in a trio [a fourth could be added but i am generating sequences and values though a euclidean algo and a table function, so other than the Bop pad sending note messages i don’t think it’s a good fit in this case.

I do make patches for specific use scenarios and you can if you like private message me if you want to commission a patch for your organelle to use with it

pp


#6

Looking good :wink:


#7

Ah gotcha. Didn’t see that it was autogenerating rhythms. I will probably just wait for the release and modify it to work with MIDI note triggers and the BopPad advanced MIDI options. Thanks!


#8

yeah for something that specific you are probably good to go with the included stuff


#9

is it possible to hook a kick trigger to the bop pad?


#10

Not that I’ve seen. You could add it to your setup somehow, I would think. Like two separate MIDI devices with the Boppad set to not use the same MIDI note as the kick. I have not seen anything out of the box though.