followed these to the T a few times and still, after “d” - when I go back to the lfo (m1) and take the values back up the parameter that’s supposed to have been unlearned still modulates…
In any case having a lot of fun and in the meantime just being careful to assign LFOs to parameters I want to commit to ![]()
I’ll admit I’m still getting comfortable with how 2.0 works generally so again, I may be missing something. I’m going to explore some other areas of it next few days to see if I find anything else that might be helpful for beta 3
edit: just now trying out some of the fx - these sound amazing! maybe it’s the stereo or just how I’m using them since I’m just playing around rather than working on music, but I’ll second @Wannop that sonically some things sound better/fuller here than 1.0 - really nice ![]()
EDIT2 - my notes on fx modules:
SpecDelay - feedback pram does nothing (that I can tell)
Tremolo - Freq knob range is too big (imo). Think it would be more dynamite if the most “musical” range (1-15hz) could be the default, and then for those wanting more experimental sounds there could be a “multiplier” knob, that increases the range to be much wider.
Warps - Shape: make whole #s not percentage as it’s not incremental pram. Envelope: prams don’t work in real time, require a reset of “gate” to take effect - not sure if this is normal for warps as I’m not that familiar with, but seems like real real time changes (or at least the option of) would be useful.




. I might one day in the future do some patches/modules that has lua,pdlua bundled in them, to do simple things like list/array management… but I am always still finding clever ways to use pd and finding scripting unnecessary.